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Side-by-side comparison of Looties visual identity: Pokemon concept on the left, final neon-tech brand on the right

The (full) story of the Looties brand DNA

|10 min|Mathilda Sinig

If you already know Looties, you probably know the origin story. And if you don’t, you can read it here. Why we built it, why tech merch deserved its own marketplace, all that. This isn't that article. This is the other one. The one about how it ended up looking like this.

The beginning looked nothing like what's on the site today. Mostly AI-generated mockups, gaming nostalgia, late-night ideas, and way too many visual references stacked on top of each other. The real change came when Ben & Jo, the creative agency, walked in and helped us figure out the difference between "things Quentin loves" and an actual visual identity. And weirdly, it all started with one word: loot.

The name (and the one we dropped on the finish line!)

Before landing on a name, there were a lot of ideas floating around. Some too corporate. Some too SaaS. Some leaning too hard into gaming culture. None of them clicked emotionally.

The first serious contender was MerchLoot.

MerchLoot was on-the-nose in a way that felt safe. Descriptive. Easy to position. "Vinted for retired tech swag, worn-once onboarding kits, and conference-stale merch." That tagline even lived as a footnote on the site for a long time. And the name got far enough that I started generating full visual campaigns around it.

But somewhere in the final stretch, I realized two things. First: I didn't want Looties to be defined by a comparison. "The Vinted for developers" is a useful shorthand when you're explaining the concept at a conference, but it's a ceiling, not an identity. If we cared enough about brand DNA to spend two months on it, we couldn't also be "the X for Y" in our own name.

Second, and more importantly: just like Vinted users are called the Vinties, I liked the idea of having our users called the Looters. That community mechanic had to be baked into the word itself. And as you'll see later, it's also exactly why our mascot ended up being called the Looter.

So we dropped MerchLoot on the finish line. And landed on Looties. Which, funny enough, came from my big brother. Almost thrown into a conversation casually. And now, well…

As a running joke between us, he claims royalties every time someone mentions the brand name.

The first reactions were okay. People already inside the developer internet culture got it immediately. "Yeah, okay. I get it. That's fun." But there was concern that it sounded too nerdy. Too gaming. Maybe too niche. I had another hesitation too: there was already a "Lootie" operating as "Open Mystery Boxes". Founder brain immediately spirals into SEO, brand confusion, search rankings, the whole "what if this becomes a problem later" loop you have with yourself at 2 AM with twelve browser tabs open.

But we kept it. Zero regrets.

The only thing that never changed: the logo

The logo was actually the first thing that became stable, and weirdly also the only element that never fundamentally changed after that point.

The shape was directly inspired by the lootbox. From Overwatch, specifically. (True story: the site footer reads "© 2026 Looties · Forged ⚒️ in the French Alps 🏔️ during ranked queue 🎮" and that's not a joke. I often pause building to run a game. Currently ranking Star 2 on Stadium with Reaper.) Square format, which conveniently fits app icons, profile pictures, stickers, social media crops, favicons. Practical. But the rune-like details inside the logo, especially the "L," came from somewhere else entirely. Warcraft III & Warhammer aesthetics. Nordic mythology. Stuff I grew up with.

looties logo Oerwatch inspiration

And this isn't fake branding storytelling invented afterward to sound deeper than it really is. I literally have Nordic mythology tattoos on my left arm. So keeping those runic influences inside the logo was one of the few things that felt completely non-negotiable from the start.

The official description of the logo, as it sits in our design system, is this:

"A cracked-stone cube, glowing from within. The 'L' is a rune. Not a letter. The material is ancient, the light source is digital. That tension is Looties in one object: something physical that carries energy. The logo says artifact, not store. It's a loot box."

Another decision came early too: no text-first logo. If you look at Looties today, you'll notice we rarely push the wordmark itself anywhere. No big typographic system screaming the company name. That was intentional. The real stars of the platform are the brands and communities living on it. GitHub, Docker, NVIDIA, Microsoft, OpenAI, conference ecosystems, developer culture itself. Looties is the layer connecting all of that. The platform matters, obviously. It just shouldn't overshadow what it hosts.

looties logo

The first attempts (uh-oh….)

With the name and the logo locked, the real question opened up: what kind of world does Looties live in? What does the universe around it look like, feel like, sound like?

Spoiler: at this stage, the honest answer was mostly "things I personally liked." Not necessarily the things my users would like. That distinction took a while to hit me.

Before Ben & Jo entered the picture, I spent weeks solo. Iterating, imagining, prompting. Gemini, Midjourney, ChatGPT. Trying to capture a visual language by throwing styles at the wall and seeing what stuck. Different prompting approaches, different moods. It was fun. It was also, in retrospect, a bit all over the place.

Three directions got far enough that I can still describe them clearly. I thought it was cool. It took Ben & Jo to show me it was incoherent. And somehow, too childish. Keep reading.

Ideas 1: Pokémon, but for people who own three Docker hoodies

The biggest early influence was Pokémon. Not because we wanted Looties to look childish or retro, but because Pokémon nailed one specific emotional mechanic: collecting.

Not reselling. Collecting. There's a huge emotional difference between those two things.

first attempt: Pokémon, but for people who own three Docker hoodies

I explored capture mechanics, trainers, collectible universes. At one point the lootbox itself almost started behaving like a Pokéball. I sketched a "trainer" character wearing a conference hoodie, navigating a world where tech brands became collectible entities. And the idea wasn't even that absurd, because a lot of tech companies already behave like collectible universes anyway. Docker has the whale. GitHub has the Octocat. DigitalOcean has the shark. Most developer-focused brands already create mascots, plushies, stickers, conference artifacts that people get genuinely attached to. And looking back from 2026, the timing feels almost prophetic. Apple quietly turned the Finder into a mascot. Firefox officially launched its fox character. Mascot culture is having a full revival moment in tech. We were just early.

Idea 2: PostHog rewinded with a Kaiju

Another massive inspiration entered the conversation: PostHog. Before their recent redesign (sorry guys but it Windows-OS like? Nop.), PostHog had this completely chaotic identity where their hedgehog mascot looked like a Kaiju destroying buildings carrying competitor logos. Funny, weird, self-aware, completely unconcerned with traditional clean startup branding.

I loved that vibe.

second attempt: PostHog rewinded with a Kaiju

So some of our concepts drifted that way too. Giant mascots. Arena-style conference halls. Fantasy environments. One concept imagined Looties almost as a giant convention arena where rare merch pieces existed as trophies or artifacts. And here's the funny thing. Even the abandoned ideas didn't really disappear. The arena concept resurfaced months later through the Merch Museum and the archived conference merch pages we launched. Funny how that works.

Idea 3: Street Fighter Developer versus Swag Monster.

The third direction was pure 90s arcade energy. Developer versus Swag Monster. Choose your fighter. READY? FIGHT!

third attempt: Street Fighter Developer versus Swag Monster

The premise was that Looties would behave like a fighting game ecosystem. The developer character against an absurd swag-encrusted monster covered in lanyards, badges, conference stickers, and free t-shirts. It was funny. It hit a specific cultural nerve that anyone who's ever walked an expo floor recognizes immediately. I still kind of love it tbh.

But it was a campaign, not an identity. It worked great for one poster. It didn't scale into onboarding flows, product pages, marketplace UI, or anything you could actually live inside. So it stayed where it was: a really good one-off concept and a memory of a direction we didn't take.

Three attempts. None of them the answer. All of them useful.

Ben & Jo entered the chat

Team Ben&Jo

The real turning point happened once we started working with Ben & Jo, because we realized something pretty fast: we weren't building a funny landing page. We were building a marketplace. Marketplaces need coherence. They need trust. They need community recognition.

Up until that point I was doing what a lot of founders are doing in 2026: trying to build a full visual identity solo, with AI tools, references, and visual intuition. And AI gets you surprisingly far. But you hit a wall where references stop being enough. A bunch of inspirations stacked next to each other does not automatically become an identity.

The question stopped being "how do we make this look cool?" and became "what is actually the DNA of Looties?" Different question entirely.

What if you could step inside the lootbox?

The biggest breakthrough came from a surprisingly simple idea: entering the lootbox itself.

That was probably the first moment where I had a real "okay, they cracked something" reaction during the entire process.

inside the looties box

Instead of treating the lootbox purely as a logo or visual symbol, Ben & Jo proposed turning it into an actual place. A modular environment. A room. A world you could step inside. Suddenly the lootbox stopped being static and became narrative. That single idea unlocked basically everything afterward. The onboarding visuals started making sense, because a mascot could now exist inside those environments. Different rooms, different moods, different scenes, same visual system. Coherence with infinite room for variation.

A mascot: the Looter

Internally we call the mascot the Looter. The full story of how he was designed is already over here. I won't redo it. But one thing mattered immediately during the visual direction work: we did not want full realism. The Looter had to feel digital. Slightly synthetic. Almost like an online persona living inside a parallel universe.

the mascot, the looter

There was a Tron-like influence in the final direction. Neon lights, dark environments, digital identity, community spaces existing somewhere between gaming culture and internet culture. And weirdly, that connected naturally with one of the features we later built: AI avatars. The idea became this: when you enter Looties, you don't necessarily enter through your real-world identity. You enter through your online self. Your avatar. Your digital persona.

This was also where we made one of the more loaded calls of the whole process. Should Looties look closer to Vinted, Depop, the traditional resale platforms where you mostly see real people shipping products and taking lifestyle photos? Or should we stay fictional?

We stayed fictional. It matched the audience much more naturally. The overlap between developer culture and gaming culture is very real, especially around online communities, digital identities, internet-native humor, Discord-based comms, shared visual references. Fighting that would have felt forced.

But we also wanted a bridge between the two worlds. That's why our ads and short-form videos now mix real footage with the fictional universe. Real people, real screenshots, real merch, real conference environments. And then the Looter shows up between scenes, almost like a subconscious guide linking those two realities. The fictional universe never fully replaces reality. It acts more like a portal sitting next to it.

the looties portal, between real-life and digital word

Three fonts, picked on purpose

This is the part of brand work that almost nobody writes about, but I want to spend a second on it because it actually matters more than you'd think. Most early-stage brands end up with whatever font Figma defaults to. Google Sans. Montserrat. Inter slapped on everything. Not because anyone chose those fonts, but because nobody bothered to. We did not want that for Looties. We landed on three:

  • IBM Plex Sans for titles, headers, hero text, anywhere the brand speaks loudly. IBM Plex has a tech and open-source DNA baked into it. It's modern, it's serious, and it talks to a developer audience without falling into a tech-bro cliché. It carries weight without trying too hard.
  • JetBrains Mono for subtitles, accents, micro-elements. Tags, statuses, price tickers, microcopy. This is the dev-culture touch. Used sparingly, it brings the code/terminal/stack vibe immediately. Anyone who's spent time in an IDE recognizes it. It's clean enough to stay premium and recognizable enough to feel native.
  • Inter for body text, paragraphs, descriptions, listings. Ultra-readable, very widely used in modern SaaS products. The neutral foundation everything else sits on top of.

Together they create a real hierarchy: IBM Plex Sans for identity, JetBrains Mono for developer DNA, Inter for readability. The result is what I'd describe as nerd chic. Tech, credible, culturally specific without being a caricature. Boring topic, important decision.

Toudoum. The DNA, finally

Looties exists in a specific place: somewhere between the conference expo floor at 6 PM (booths winding down, good stuff still on the table) and the developer desk at midnight (three monitors, a Tux plushie, a hoodie from a company that pivoted).

looties official homepage cover

The visual universe uses dark void backgrounds, hot pink, and electric cyan as the only light sources. Characters are stylized but human-looking. They look like people you'd see at KubeCon, not NPCs. The objects on their desks are real: GitHub's Octocat, Docker's whale, Tux. The stone-and-neon texture in the logo and scene architecture gives everything a worn, tactile quality. Like the items themselves. Things that have been places. Things with edges. A tech world rendered as a well-loved desk that happens to glow.

And most importantly: what we are not. Not a gaming UI. Not a crypto project. Not a streetwear brand going dark mode. Not Fortnite. Not cyberpunk dystopia, not gaming dungeon.

Today the brand feels coherent. Not because all the references disappeared, but because they now point in the same direction. The Pokémon emotional logic, the Kaiju arena energy, the Street Fighter humor, the Tron-influenced Looter, the Nordic runes in the logo. They just stopped feeling like disconnected inspirations and started behaving like one visual ecosystem. Which is probably the best way to describe what creative direction actually is. Not inventing something from nothing. Just organizing influences until they finally feel like they belong together.

And for that, we're extremely grateful to Ben & Jo for all their precious advice and the extremely good work they did.

— Quentin, nerdy CEO of Looties